User contributions for Wouter
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10 September 2024
- 15:2315:23, 10 September 2024 diff hist 0 Main Page No edit summary current
28 August 2024
- 19:2819:28, 28 August 2024 diff hist 0 Main Page No edit summary
21 August 2024
- 21:0121:01, 21 August 2024 diff hist +1 Main Page No edit summary
- 21:0121:01, 21 August 2024 diff hist +125 Main Page No edit summary
19 August 2024
- 20:4820:48, 19 August 2024 diff hist +97 Pythagorean-Temple No edit summary current
- 20:4520:45, 19 August 2024 diff hist +105 N Pythagorean-Temple Created page with "Pythagorean-temple is an educative Full-Dive_VR experience, that teaches the Pythagorean theorem."
- 20:4420:44, 19 August 2024 diff hist +2 Main Page No edit summary
- 20:4420:44, 19 August 2024 diff hist +311 Main Page No edit summary
- 16:4316:43, 19 August 2024 diff hist +534 N Python-Building-Generator Created page with "[Python-Building-Generator] is a procedural building generator that can export to ".bin" or to ".map". Where ".bin" is a set of convex polyhedra. and ".map" is a map file in Quake-3-Arena format. When applying set-theoretical operations on building-geometry, the inherent time-complexity of such an operation is quadratic. [Python-Building-Generator] uses a data-structure called [RTreeNode] within the underlying C++ code, in order to cut down on this time-complexity. This..." current
- 16:3716:37, 19 August 2024 diff hist +31 Main Page No edit summary
17 August 2024
- 21:5521:55, 17 August 2024 diff hist +77 Trace-line No edit summary current
- 21:5221:52, 17 August 2024 diff hist −1 m Trace-line No edit summary
- 21:5221:52, 17 August 2024 diff hist −2 Trace-line No edit summary
- 21:5221:52, 17 August 2024 diff hist +216 N Trace-line Created page with "When given some geometry, a trace-line operation is analogous to a laser pointer and the intersecting laser-dot. When given an beginning- and an end-vector, the function returns a fraction within the domain \[0,1 \]."
- 21:4821:48, 17 August 2024 diff hist +15 Full-Dive VR No edit summary current
14 August 2024
- 22:3222:32, 14 August 2024 diff hist +54 Gull Kebap VR →Precompiled static global-illumination current
- 22:2922:29, 14 August 2024 diff hist 0 Gull Kebap VR →Precompiled static global-illumination
- 22:2822:28, 14 August 2024 diff hist 0 Gull Kebap VR No edit summary
- 22:2622:26, 14 August 2024 diff hist +4 Gull Kebap VR No edit summary
- 22:2622:26, 14 August 2024 diff hist +4 Gull Kebap VR No edit summary
- 22:2522:25, 14 August 2024 diff hist 0 Gull Kebap VR No edit summary
- 22:2422:24, 14 August 2024 diff hist +486 Gull Kebap VR No edit summary
- 22:1722:17, 14 August 2024 diff hist 0 Hit Me Baby →Models with ray-traced shadows current
- 22:1722:17, 14 August 2024 diff hist 0 Hit Me Baby →Models with ray-traced shadows
- 22:1522:15, 14 August 2024 diff hist 0 Hit Me Baby →Noise filter on lightmap
- 22:1322:13, 14 August 2024 diff hist 0 Hit Me Baby No edit summary
- 22:1322:13, 14 August 2024 diff hist 0 Hit Me Baby No edit summary
- 22:1222:12, 14 August 2024 diff hist +1,072 Hit Me Baby No edit summary
- 21:5921:59, 14 August 2024 diff hist +346 Full-Dive VR No edit summary
- 21:5321:53, 14 August 2024 diff hist +1 Full-Dive VR No edit summary
31 December 2023
- 20:2620:26, 31 December 2023 diff hist −2 Continuous Collision Detection No edit summary current
- 20:2520:25, 31 December 2023 diff hist +63 Continuous Collision Detection No edit summary
- 20:1020:10, 31 December 2023 diff hist +210 Continuous Collision Detection No edit summary
- 19:4619:46, 31 December 2023 diff hist +1 Continuous Collision Detection No edit summary
- 19:4419:44, 31 December 2023 diff hist +2 Continuous Collision Detection No edit summary
- 19:4419:44, 31 December 2023 diff hist −8 Continuous Collision Detection No edit summary
- 19:4319:43, 31 December 2023 diff hist +12 Continuous Collision Detection No edit summary
- 19:4219:42, 31 December 2023 diff hist +193 Continuous Collision Detection No edit summary
- 19:3819:38, 31 December 2023 diff hist +52 N CCD Created page with "A short-hand for Continuous Collision Detection." current
- 19:3819:38, 31 December 2023 diff hist +237 N Continuous Collision Detection Created page with "Continuous Collision Detection is the science of deciding how an when multiple bodies collide. Sometimes CCD is referred to as 4D-CCD, but this term is not really valid because CCD only uses time-axis-orthogonal hyper-slices."
- 19:1919:19, 31 December 2023 diff hist −15 Gull Kebap VR No edit summary
- 19:1919:19, 31 December 2023 diff hist +157 Gull Kebap VR No edit summary
- 19:1519:15, 31 December 2023 diff hist +50 N Hit Me Baby Created page with "Hit me baby is the successor of Gull_Kebap_VR."
- 19:1519:15, 31 December 2023 diff hist +1 Main Page No edit summary
- 19:1419:14, 31 December 2023 diff hist −32 Main Page No edit summary
- 19:1319:13, 31 December 2023 diff hist +432 N Full-Dive VR Created page with "The definition of Full-Dive VR is given below: Likely, the term Full-Dive VR is coined by Elon Musk. *Your head will collide properly with geometry inside the game *Inverse Continuous Collision Detection is used to bounce your head of the wall or ceiling *The body is represented by a spring For example, you can walk up a stairs with a Full-Dive VR game. Also, you must be able to bump your head against the wall/ceiling."
- 19:0919:09, 31 December 2023 diff hist −34 Gull Kebap VR No edit summary
- 19:0519:05, 31 December 2023 diff hist +363 Gull Kebap VR No edit summary
- 18:5818:58, 31 December 2023 diff hist +4 N Gull Kebap VR Created page with "Test"
- 18:5818:58, 31 December 2023 diff hist 0 Main Page No edit summary