Python-Building-Generator

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Revision as of 16:43, 19 August 2024 by Wouter (talk | contribs) (Created page with "[Python-Building-Generator] is a procedural building generator that can export to ".bin" or to ".map". Where ".bin" is a set of convex polyhedra. and ".map" is a map file in Quake-3-Arena format. When applying set-theoretical operations on building-geometry, the inherent time-complexity of such an operation is quadratic. [Python-Building-Generator] uses a data-structure called [RTreeNode] within the underlying C++ code, in order to cut down on this time-complexity. This...")
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[Python-Building-Generator] is a procedural building generator that can export to ".bin" or to ".map". Where ".bin" is a set of convex polyhedra. and ".map" is a map file in Quake-3-Arena format.

When applying set-theoretical operations on building-geometry, the inherent time-complexity of such an operation is quadratic. [Python-Building-Generator] uses a data-structure called [RTreeNode] within the underlying C++ code, in order to cut down on this time-complexity. This data-structure is automatically used when using [Builder].