Gull Kebap VR: Difference between revisions

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Gull Kebap VR is a video game that features Full-Dive-VR.
[[Gull Kebap_VR]] is a video game that features [[Full-Dive_VR]].
This term is sometimes used by Elon Musk to denote a sophisticated VR-experience.
This term is sometimes used by Elon Musk to denote a sophisticated VR-experience.


What makes [[Gull_Kebap_VR]] into a [[Full-Dive VR]] experience.
What makes [[Gull_Kebap_VR]] into a [[Full-Dive_VR]] experience.


[[Gull_Kebap_VR]] is preferably played standing.
[[Gull_Kebap_VR]] is preferably played standing.
Seated mode is not fully functional and I believe this is a [[OpenVR]] issue.
Seated mode is not fully functional and I believe this is a [[OpenVR]] issue.


The game is free to play in VR as well as in non-VR using a WASD/mouse interface.
The game is free to play in VR as well as in non-VR using a WASD/mouse interface [https://store.steampowered.com/app/867750/Gull_Kebap_VR/].


[https://store.steampowered.com/app/867750/Gull_Kebap_VR/|Gull_Kebap_VR]
==Precompiled static global-illumination==
The Trinary-Space-Partition [https://en.wikipedia.org/wiki/Binary_space_partitioning] of the geometry within the game has a light-map.
Next to a lightmap, [[Gull_Kebap_VR]] also keeps track of volumetric lighting properties.
Position and orientation deterime the amount of light that can be gained.
 
The leads to a 5-dimensional tensor, that describes the radiosity of a specific level.
 
The level compiler for [[Gull_Kebap_VR]] uses a customizable amount of threads and runs in O(n log n) time.

Latest revision as of 21:32, 14 August 2024

Gull Kebap_VR is a video game that features Full-Dive_VR. This term is sometimes used by Elon Musk to denote a sophisticated VR-experience.

What makes Gull_Kebap_VR into a Full-Dive_VR experience.

Gull_Kebap_VR is preferably played standing. Seated mode is not fully functional and I believe this is a OpenVR issue.

The game is free to play in VR as well as in non-VR using a WASD/mouse interface [1].

Precompiled static global-illumination

The Trinary-Space-Partition [2] of the geometry within the game has a light-map. Next to a lightmap, Gull_Kebap_VR also keeps track of volumetric lighting properties. Position and orientation deterime the amount of light that can be gained.

The leads to a 5-dimensional tensor, that describes the radiosity of a specific level.

The level compiler for Gull_Kebap_VR uses a customizable amount of threads and runs in O(n log n) time.