Gull Kebap VR: Difference between revisions

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==Precompiled static global-illumination==
==Precompiled static global-illumination==
The [[Trinary-Space-Partition]] of the geometry within the game has a light-map.
The Trinary-Space-Partition [https://en.wikipedia.org/wiki/Binary_space_partitioning] of the geometry within the game has a light-map.
Next to a lightmap, [[Gull_Kebap_VR]] also keeps track of volumetric lighting properties.
Next to a lightmap, [[Gull_Kebap_VR]] also keeps track of volumetric lighting properties.
Position and orientation deterime the amount of light that can be gained.
Position and orientation deterime the amount of light that can be gained.

Latest revision as of 21:32, 14 August 2024

Gull Kebap_VR is a video game that features Full-Dive_VR. This term is sometimes used by Elon Musk to denote a sophisticated VR-experience.

What makes Gull_Kebap_VR into a Full-Dive_VR experience.

Gull_Kebap_VR is preferably played standing. Seated mode is not fully functional and I believe this is a OpenVR issue.

The game is free to play in VR as well as in non-VR using a WASD/mouse interface [1].

Precompiled static global-illumination

The Trinary-Space-Partition [2] of the geometry within the game has a light-map. Next to a lightmap, Gull_Kebap_VR also keeps track of volumetric lighting properties. Position and orientation deterime the amount of light that can be gained.

The leads to a 5-dimensional tensor, that describes the radiosity of a specific level.

The level compiler for Gull_Kebap_VR uses a customizable amount of threads and runs in O(n log n) time.