Continuous Collision Detection: Difference between revisions
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[[Continuous Collision Detection]] is the science of deciding how an when multiple bodies collide. Sometimes [[CCD]] is referred to as 4D-[[CCD]], but this term is not really valid because [[CCD]] only uses time-axis-orthogonal hyper-slices. | [[Continuous Collision Detection]] is the science of deciding how an when multiple bodies collide. Sometimes [[CCD]] is referred to as 4D-[[CCD]], but this term is not really valid because [[CCD]] only uses time-axis-orthogonal hyper-slices. | ||
==Rigid Body | ==Rigid Body Continuous Collision Detection== | ||
Rigid-body-[[CCD]], was the topic of Wouter L. B. Buddingh' his Master's thesis [[https://pure.tue.nl/ws/portalfiles/portal/46957730/772058-1.pdf]]. | Rigid-body-[[CCD]], was the topic of Wouter L. B. Buddingh' his Master's thesis [[https://pure.tue.nl/ws/portalfiles/portal/46957730/772058-1.pdf]]. |
Revision as of 18:46, 31 December 2023
Continuous Collision Detection is the science of deciding how an when multiple bodies collide. Sometimes CCD is referred to as 4D-CCD, but this term is not really valid because CCD only uses time-axis-orthogonal hyper-slices.
Rigid Body Continuous Collision Detection
Rigid-body-CCD, was the topic of Wouter L. B. Buddingh' his Master's thesis [[1]].